Likewise, the Champions Bundle armor did not return, and wasn't available to use. On launch, Halo 4's port on Halo: The Master Chief Collection only allowed for limited armor customization, and the player was limited to choosing a full set of armor and colors, with no ability to swap specific armor pieces, armor skins, or visor colors, while the player was also locked to a red visor. In a first since Halo 2 in 2004, Halo 4 removes the player's option to use Elites in multiplayer, as an emphasis was placed on " Infinity mode" which focuses on SPARTAN-IVs.
The release of the Champions Bundle brought an additional four armor sets and one skin to use for players who purchased the DLC, though said armor will display as default Recruit armor in the game's Spartan Ops mode due to technical reasons. The player can also customize their armor with specific skins, including camouflage patterns and other, more ostentatious designs.Īs stated above, common armor sets can be unlocked by reaching certain a Spartan Rank (SR), while rarer and more elaborate designs require the specific completion of commendations, Challenges, or Halo Waypoint goals.
Customization slots remain mostly the same as the game's predecessor, Halo: Reach, however, wrist and leg utilities are replaced with full wrist and leg armor customization, and armor effects don't make a return. The armor is based upon the MJOLNIR Powered Assault Armor model, with some variants being upgrades of previous generational incarnations. Halo 4 provides armor customization akin to previous Halo titles, featuring the ability to swap specific armor pieces on the player's Spartan-IV.